There are few games that have been attacked as hard in recent memory as Fallout 76. Not simply just a few upset people here and there attacking a game because of a trend or a meme but all out anger. So my stupid self is going to attempt to defend it some.
Now it is months after launch and quite a few fixes and updates in. To test how some of it felt I made a planned night with a few good friends and said let us hop on and see how things roll now. Plus stash upgrades are nice.
Before I get into how that went a little bit of information from before. This is a game that had already eaten many late night hours of mine. I had not touched the game since January, but before that time clocked in around eighty hours. No small feat when my gaming time priority falls to a bare minimum during the holiday season. A few all-nighters even took place, unintentionally. Many times the depth of some of the “dungeons” in the game led me to spend two hours in one without realizing it. Others being short and sweet and leave me craving to see another.
Yes, of course, there are pitfalls and downsides to this game. Before last night I would have a random crash from time to time. I had seen some really strange character model issues with enemies and sometimes things just didn’t work right. I may be a bit luckier running it on a One X instead of a basic model, but even my friends only rarely crashed. Many times hoping right back into the server within two minutes. Only rarely leaving the game feeling like an early access title.
All of that aside I was still impressed with how much fun it was with friends. So be warned that even though only about half of my eighty hours of this game was solo the co-operative play was where this game really shined. So if you think you will never, ever have a chance to play with another person with a headset then I will admit, you won’t be able to enjoy this game all the way sadly.
In fact, what I have grown to start describing this game as to people is a certain type of Fallout DND. Where your party is a hodgepodge of random and you have to scrape together enough loot to progress and make it ahead. Without them, a Scorchbeast can be a terrifying creature. With a party of four, sometimes they are a joke.
So some more on the game. When you are alone or solo so much of the game is put into listening to the well-made holotapes and finding key components to continue upgrading your equipment or crafting new guns. A lot of which you have to find plans for before you can really start upgrading them yourself. A gameplay element that made a lot of players again furious, but I’m the odd one out. I feel this did something special to the game.
You actually end up using different guns as you level and progress. From having a favorite hunting rifle you slowly build into a sniper or finding a homemade rifle that you really make into your own. It is actually called the homemade rifle (See gun in images). In fact, when I started progressing I was so focused on rifles that I was able to help pass on things for shotguns to one friend and pistols to the next. I can’t forget to mention how important it was to trade for ammo as well. You go from, “I have a thousand rounds” to “I’m almost out” every session it seems.
Although last night was more of a let’s see where things lie now than anything else it went good. Hunting down missions that were left untouched for months and helping some friends catch up on some much-needed achievements. The last whole hour hiking through the Cranberry Bog before stopping right outside the Fissure Prime site for a long dungeon experience we planned to play on another night soon.
What the bog loos like in some areas. With ravines running just below the surface.
Before letting up on it, I want to mention that this game also does a great job at not giving you too much to go off of. In fact, a good ten hours were spent with a friend hunting down the illusive Mothman. Getting hints off of terminals deep in swamps and off dead bodies. At one point leading to a campground where blood-curdling screams and random earthquakes happened. Until someone pointed out that there were eyes behind me…
He saw me first
There are so many of these cryptids in the game that one I only saw for five seconds before it teleported away. It has many different well-made enemies that I always see something new. Even when there are literally hundreds of scorched around everywhere you go, there are many more enemies to whet your appetite for railway gun carnage.
In fact, the scorched are really just a very basic replacement for raiders in this one versus the other games in the franchise. A replacement that makes lots of sense if you get into the story. One where I hear people say they hate that there are no human NPC characters in the game. I always reply with, “Well you know why right?”
Regardless the story is there if you are willing to dive in.
Last bit before I call it good in this small segment of 76.
I think it was awesome that the developers were willing to take a chance. To make a game that is absolutely ginormous. To make the weather systems able to be seen from across the map and the lighting to look great as you walk through the mire. I think that most great games have to come from something first. A game that has free content added into the players’ worlds all paid for by an in-game shop that players never need to spend a dime on.
I think that it can help build into something amazing going forward later on. That too often people get punished for trying something big. Even though some of my favorite memories in games are big moments no one dared to try before. Things like the fight with psycho mantis where you have to switch controller ports. Things like the first time you played a great FPS with RPG elements. This like pulling the Master Sword out and going forward in time for the first time. Or watching as The Last of Us dared to take it all away in one moment of gameplay.
So I’ll check in on this game from time to time. I like being the rifleman in the party. I like screaming how I need screws and a friend saying, ” Well how many caps do you have on ya?” I like finding a location in the distance from a high mountain
And making it not so distant
Really, in the end, I just like Fallout