When I think Co-Op gameplay I think of a game that can have you play with another as an option. I don’t think before playing A Way Out had I ever seen a title that requires you to have another person and had no single player at all. With that in mind, this Sit Down Sunday is about a title that is a hell of a rollercoaster and a great game to play through on a raining afternoon with someone close by.
A Way Out gives you the option to play as one of two characters, Leo or Vincent. Whoever you don’t choose leaves the roll open to another player, but that role must be filled. Local co-op play was the way I managed this, but if you want to play over PSN or Xbox Live it will let you play with someone else you has the disk and not require you too. That is a cool feature that I have never seen before, although I could be wrong, I think it is first. The reason behind this gambit of giving your game away to two people for every one copy you sell? Well, it is all in the story.
The screen is split down the middle for most of the game, in sneaking and action sequences it plays just like any other two player game would. However, when the action gets heavy or one character breaks off onto their own you follow just that character. This may seem poor when the other has to just sit and watch, but it plays out like a great action movie. One scene has a character fighting off police down a hall then cuts to the other as he tries to run through an air vent. Each scene is important but takes place in different areas. So by watching the game unfold this way you get the full story every time.
The game goes through a series of locations but begins with a classic prison break out. The who thing takes place around the time of the Vietnam war, so setting up an escape from prison to be a little more believable. Moments when I out loud said, “Why don’t they just taser them” made more sense when I got into the time of the game. From prison break to an island getaway, you will see all the locations and they look great during them with the game rendering everything perfect the whole time through.
The most exciting parts are the beginning with the fun obstacles in the prison and the huge ending. It gives you a jaw-dropping moment that leaves you mad and defeated that you didn’t see it coming. Without going into too many spoilers I advise you to play with someone who you can see their face at the conclusion. I also really enjoyed a scene involving an airdrop that made me remember why I hate heights so badly, much like the protagonist Leo.
There is a fun myriad of easter eggs in the game that lets you go off the path a bit. Along with quite a few minigames, you can compete against the other player for fun. From arcade games to connect four, there are plenty of little quirks throughout to make you smile. It is the little things in the game that makes some of the more cliche parts passable. Sure you have the hard cut guy who is in prison for the wrong reasons, and the nice guy out for revenge but they make their stories believable. You even take time to visit with the families to learn more about their motivations.
If you are an achievement or trophy hunter you will find this game a sweet easy completion. After you complete the story for a good time there is a quick chapter select that you can go back and pick up the ones you missed. Many of them you will find simply along the way. The game has five acts and if you find yourself in a sort of hub area that usually means there is an achievement to be made.
I think the only time we ever died playing through had to do with a couple of chase scenes that were difficult to understand where to go next. The stealth parts are simple and satisfying and there never were really puzzles too hard to figure out. Even if there were some hard ones, there are two of you at all times.
So if you are looking for a nice title that is quick and sweet and will leave you with something to talk about I suggest giving this a try. I suppose people love getting a rating system on games, and I don’t know what I want to rate mine out of. So if I had to go out of one through five I would say this game is a solid three.
Three on the five-point scale for not ever making you say you hate the game and for being nice and quick. The ending left me frustrated but not because it was in any way bad. It was similar to why I loved the book The Long Walk by King but hated the ending, I wanted more. Three because, the shooting was nice better felt oversimplified, and the story of what the diamond was could have used a little more.
Without spoiling too much I will stop there. So go out, find somebody, and give the game a playthrough. I’ll see you tomorrow with the second part of Habits in Gaming to finish that up. For the rest of the week expect another top five on Wednesday and another talk about board games on Thursday. Tuesday I’ll leave up to when it arrives. See you then!