Sometimes you fall in love with a game, book or movie and can barely contain yourself as you hope for more. You may get that sequel or next installment and hate it. It just wasn’t good, didn’t perform how you wanted, even worse it could have ended badly. A tragedy all of us fall into when we get into something. So let’s talk about that.
Recently Game of Thrones ended and a lot of people just were not happy with the way everything turned out. For us old Dexter fans we just shrugged it off and joked about how ours was still worse. This leaves us to a question of what even is a “good” ending and how can you achieve it?
I think a lot of that answer is that you simply can’t make everyone happy. One person will be upset that their favorite person wasn’t the king, the next will find loopholes that were made in the earlier seasons of the show and everything crumbles from there. I get it though. Sometimes the writers just want to be done, I have even had DND sessions where at the end of the three months of getting together the finale of it all is lackluster because I was tired of writing.
You may think things like that don’t hit writers that are paid the big bucks. The director of a hit show making good money doesn’t just ‘get tired’ right?
I think we all lose interest in things and that plays a small part of it. More often for less prominent things like the largest show on television, the real problem turns into funding.
My favorite game that snuck through on the Xbox 360 was a title known as Alan Wake. A story of a writer that falls deeper and deeper into the story. A literal fight of light against darkness and a soundtrack to die for. It resonated well with me in all the right ways. Character development was great and all the people you met were memorable. The town was scenic and the woods felt ominous, I was hooked.
The titles DLC introduced you further into the story and how the writer worked things into the real world. Then a small arcade title came out and added a small bit more to the mystery, but still never a true sequel. It isn’t as far along as the Half-Life 3 joke, but it grows every year. With cameo appearances in titles like Quantum Break us fans are led along like a horse with a carrot. We just want to know what happens!
With games sometimes it is the studios crumble or are bought out and told to work on different things. We all get it, but we can be upset by it too. I think that as fans a large part of what is made is ours as well. We grow it all by becoming fans of the things we love. Adding to the lore with our own stories and theories and trying to keep the cult following going. If you look deep into the history of games you will find games that many had thought were ‘dead’ that keep trucking along because of dedicated fans wanting to see their passion go on as well.
What can we do to try and keep getting our sequels and getting endings that satisfy us?
Support the creators, keep them interested and let them know how much you appreciate what they do. There is a man trying to convert Ocarina of Time into the Unreal engine, that man is a hero of mine. His work is gorgeous and you should support him!
That is a link to his page.
I could spend days telling you all about things I want to see go on. About the musicians, I want to hear more from. The books that I know have more story to them. MAybe if we all work together as a community we can fight away some of these lost sequels and get into more focus on creation. After all, we all like cool things.