Dusty Nostalgia

As I’ve begun to flesh out what I want this site to really be to me I ‘ve begun writing down all the ideas I want to cover. Talking about games spanning back to the Atari to the ones that came out this very week. In conversation, I bring up titles with friends and we may react back on how much fun we had on Time Splitters or how apparently no one else has ever played through Darkwatch.

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Each time the talk gets to the point that I know I have to boot a game up nostalgia loses some of its veils and I start to notice things I didn’t like about the games. What is going on there? Didn’t I just an hour before rant about how much I loved that game?

Now nostalgia is a hell of a drug to the brain, constantly tempting you to want to rewatch a series or pop a game back in. Some of those actually holding up to what you remember. I’ve watched Nightmare Before Christmas countless times at this point, and The Last of Us is good to me every single playthrough. Others have strong graphical handicaps or were once good, but just not the same now.

It gets so frustrating when you do show someone and they have become accustomed to what we have now that they don’t understand that a game you love was outstanding at the time of release. That Final Fantasy 7 wasn’t just a game then, it was an experience. That Mega Man was one of the first games to really let you chose a path to go and that was cool because at the time that was new.

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My favorite hack and slash game didn’t hold up well but still kills an afternoon if I have one free. Maybe it is the constant array of games dropping now that make us ignore some of these older titles, or is it just the allure of the newest and shiniest thing. A type of play that makes us miss out on so many good little pieces of art that fall on the wayside. A title like Bastion that sits in my top ten of all time, that only a handful of people I know have played.

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Even still, some titles held up so well that people have gathered a cult following of them. I find it rare when someone bashes an old Zelda title or an RPG like Knights of the Old Republic. Still, I see copies sell all the time and people doing playthroughs of them over twitch. For myself, it is the old Fire Emblem games that bring me back time after time with their permadeath gameplay.

I like spending time dusting off the Gamecube and playing through Tales of Symphonia even if I can play the updated version on my PS3. I like check-marking the Ocarina of Time off my list as a game that now has one hundred percent completion. I like being able to make sure my TV can still use AV cables, or that my Donkey Kongo drums aren’t quite tapped out yet.

Nostalgia also can cause a lot of frustration in these ways. I have a tendency to not feel like I completed a game all the way unless I have all the achievements on it. Sure I have ‘beaten” the game before then, but a true completion is different. A topic I want to touch on at a later date. The point being some games you can’t complete at this point with server shutdowns or full games being cut in half. The Guitar Hero Live title is a great example with the Guitar Hero TV option being shut down last year losing you over eight hundred songs to play through. I believe you have about forty left at this point, a sad difference from a once huge playlist.

With all the pros and cons I think if you are playing games you are still having a good time. So this Sunday coming up make it a Sit Down Sunday. A time when you break out a game with real couch co-op and play it. Don’t care if you aren’t progressing through that giant backlog, or better yet,  knock it out with someone.

Otherwise, I’ll see you then when I talk about what I played for Sit Down Sunday tomorrow.

roberto-nickson-434446-unsplash.jpgPhoto by Roberto Nickson on Unsplash

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Spooky Hi-Def Zombie Galore

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Rarely is there a game that starts at an abandoned gas station that leads to good things. Why is it abandoned, why is there so much blood, why is that dead guy shambling towards me. Maybe this is your first dive down into a Resident Evil game, maybe this is your 20th-speed run, it’s fun every time. With every single game being two things, brutal and quick.

The popularity of remakes and remasters seems to be a wildfire in the past few years.  Every time you look there is another title getting a small update and being resold. When I saw this was going to be a full priced title I was a bit hesitant. Sure I put countless hours into the franchise of the years, but would this be worth it? 

Oh yeahRPD

When you first make your way into Raccoon City Police Department nostalgia starts to hit you square in the throat. I choked up looking at the stunning details,  dark and light textures in the game rendered to the point my jaw drops like the zombies getting shotgunned. Already dreading things I remember from before, the lickers, the tight corners, the lack of ammo, at this point I’m excited and ready.

I found myself moving slowly in a game that felt like a distant memory. Full headset making the audio sound real to the point I looked behind me in my small basement apartment multiple times. The door was locked, still safe. As I started to remember the key puzzles and the paths to take, places like the office that felt surreal in the 4k and clenching when I knew the dogs were soon. Thinking man I wonder if Mr.X is still a problem.

Turns out he isMr. X.PNG

This is a title that has been slipping by me in the slew of good games that sneaked out this year. Things like Sekiro from a few articles before, games like Anthem and Kingdom Hearts 3 still on my backlog. So with the Borderlands remaster, I said I needed to get the other remaster done first. I’ve gotten about five hours in and can taste the end of Leon’s story. Getting ready for the final boss battle and then starting the game on Claire’s story instead, maybe trying to knock the rest of the achievements out too.

The first startup for Leon I was so rusty that I ended up getting to a point where I was locking myself out of decisions and having no ammo against the Lickers. That enemy acting much like a miniboss in the early game. A few more boss battles and bad decisions and I did a quick restart, catching up to my progress in less than half the time. A fun part of every Resident Evil game is how quick you can manage to get through the game when you start to memorize the puzzles and paths.

In fact, all of the images in today’s article have been provided by BuriedMemory25. His Twitch channel www.twitch.tv/buriedmemory25 always a good watch so make sure to give him a like and a follow. His speed runs providing lots of good fuel to my fire to just get this game played.

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As Marvin above shows in his look you will many times find yourself surprised at how much this game makes you jump the first time back in. The Zombies just keep getting up over and over unless you knife them like crazy on the ground or you get a critical hit on the head and it pops like a balloon. My second time just dodging many of the smaller mobs and getting past them. It is a hard habitnto not shoot everything that moves, do that though and no ammo will flash across your screen fast.

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And I swear she doesn’t always look that… well…Leon and Claire.PNG

All the randomness aside this game has been genuinely fun so far. I maxed out all of RE7 on achievements and lost count of the number of times I beat RE4, “remasters” as well. This one being a nice stray into a genre I didn’t even know I was missing until I saw I only had three bullets left. It brought to mind how much I miss titles like Dead Space 2, an all-time favorite. Also started an itch to play through The Last of Us again so expect that soon, Ellie needs me.

Even if I haven’t finished this enough for a full review I’ve appreciated the amount of detail and content in it for what I paid, satisfied in my purchase. I know that sometime next week there will be a full take on the graphics and pros and cons that I will through together, but if you want to get back into the horror genre this is a good play for you.

So expect the second half of Sekiro and this title late next week. As this article closes I wanted to touch a bit on schedules. I think that going forward Thursday will end up being a Tabletop Thursday with next week talking about a game I enjoy playing whenever I get a chance to. I also want to start at least one day a week going back on some older titles but am learning a lot on how to capture and record things with this site as I go. The title I have been craving going through again is the old Lord of the Rings Battle for Middle Earth RPG on my Xbox.

The poor old thing is dusty and wants to be turned on again. The hard part about doing all of this daily is that I am learning it as I go. So feel free to send me comments and concerns to the email. Also, there is now a Facebook page where this will pop on so like and share stuff on there if you see it.

All the positive feedback you guys and girls have given me makes me want to continue doing one of these every day, even after a ten-hour shift and sleep screaming my name. So I will make sure to keep going for them as well for you guys, until the next one, play games and be happy.

The Culture

Today has been a long one. One that quickly slipped through my fingers no matter how many loads of laundry I attempted to do. One thing led to the next and now sitting here it is nine at night, some days tend to go that way and you don’t find time for any of the hobbies you tell yourself you enjoy. The whole day one thing has kept bouncing back into my mind to write about, and instead of taking the easy, “I’ll do it tomorrow route.” I’m going to make my tired butt write.

Today the Borderlands Game of the Year Edition remaster came out on PS4 and Xbox One. Although I have not yet had a chance to sit down and play it, the conversation of doing so came up multiple times with different people this afternoon. Whoever I was talking to and I reminiscing over the first time playing the original game. Laughing at the jokes that a shooter hadn’t really done well before then and getting excited to travel back to Pandora. Along with all the hype for Borderlands 3 of course.

This instant connection with another person as you speak about a game isn’t just stuck to the Borderlands franchise. It is one of the few things that can span language barriers and distance when it comes to gaming. I have students come in from UNK that barely speak English but will talk circles around you about League of Legends, with the mention of Teemo sending them into loud moans of disgust. Then there are the friends’ states away that can jump into a firing squad on a game and the friendship is still there strong as ever. Even now I work on a story for a group getting ready to start a new DND campaign on roll 20.

Photo by McCall Alexander on Unsplashmccall-alexander-1405324-unsplash.jpg

The beauty of all this is that is a language to gamers themselves. One that while I grew up and went from house to house and school to school many times over I could always use. It didn’t matter how much money my family had or if we lived in the bad part of a town in California, we talked about Poke’mon. We talked about the new Smash Brothers or how there are secrets hidden in Ocarina of Time. When I moved to Kansas my Sophmore year and left behind all my friends from the first fifteen years of my life I found new ones talking over Halo 2. Who soon found ourselves binging the entire series over again and anticipating the launch of Halo 3 for all the new times to be had.

Really it doesn’t have to be a game that is even out yet to get the “bug” going and feel that contagious spark amongst others in the community. Recently a lot of that is going around in the Magic the Gathering culture as a new set spoils a few cards each day. Friends sending me messages over deck ideas and coming in to order boxes daily. Making people feel and talk about the story with a new gorgeous cinematic trailer, and trying to guess where the story goes.

The conversation is great when you can move up and down the age spectrum too. As many times as I can relate with someone twice my age over how cool it was the first time beating Adventure on the Atari, I can flip that and talk about Season eight on Fortnite with a little dude. Usually with them resulting in dancing away in some sassy dance featured in that season.

Photo by Ciaran O’Brien on Unsplashciaran-o-brien-769980-unsplash

It is something that excites me more and more as I get older and continue seeing the taboo that games are for nerds fall away. The fact that Esports leagues are popping up in high schools is great to me, and mainstream media making movies over titles I never thought I would see. That podcasts about DND are at an all-time high and Game of Thrones, a fantasy series, is the most anticipated show this year.

So even when the day is long, and I wish I could have skipped parts of it in its entirety, I’m always happy to sit back and talk an exciting new game with a friend. After all, it’s part of the culture.

One-Armed Wolf

I can’t say that I have finished every game by From Software, but I can say I have always been a fan of their work. Each game they make turning into a love-hate relationship as you start from scratch and learn the cadences of each new boss you come too. Many times dying along the way to little guys that shouldn’t hit as hard as they do.

The newest from their long line of brutally hard games is Sekiro, Shadows Die Twice. A game that I went into completely blind other than knowing what the setting roughly was. Many times mixing up in my head what I saw for Ghost of Tsushima. Another game that I am deeply excited about. Just remember, Sekiro is the one with a grappling hook.

Yes, a grappling hook. One thing you will notice quickly about this entry in the Dark Souls type games is that movement is actually a thing.  Hell, you can jump even! A full-fledged jump button. Makes you almost think things will be easy. After all, if I could have jumped efficiently back in Blighttown… wishful thinking I suppose.

The mobility is key to make you feel like a badass in this game. The sneak deathblows you deliver always satisfying and performed with a nice audible crunch each time. Deathblows being the main way you finish every enemy. Described as the moment when the Shinobi strikes; you hit the enemy enough or counter deflect enough for them to lose posture (a combination of stamina and poise) and then strike. Even bosses need to be taken down with these attacks. Some requiring multiple deathblows before you finally bring them to their knees, always brought along with a pleasing cinematic flourish.

Without spoiling too much the bosses really bring some great battles into the game. I’m about fifteen hours into the game and have downed two official bosses and a myriad of mini-bosses. The large boss battles actually being the only way you can increase your attack power in the game. The battles usually set in a large cinematic area, a huge battlefield, a burning down estate or a field of flowers. Once you defeat the boss you learn from the battle and that is how your character gains strength. So no amount of grinding on the side is just going to allow you to come back and one shot them. Looking at you Capra demon.

An interesting change to the way the games normally play. I know when I was trying to finish off the chalice dungeons in Bloodborne I ground out a good amount of enemies to hit harder. This new title moving furthest away from the normal, kill, level, repeat. Even death is different with you losing half your current experience and half your gold. No way to recover it. To negate that a bit you do get “one” resurrect while in the midst of battle, leading to the game’s title.

Now the minibosses set in the world are just as big when it comes to a stopping point. Many of which being in charge of blocking a path or a gate to lead to the next area. Sometimes this is a giant Ogre that knows more kickboxing moves than modern UFC fighters, or perhaps just a giant flaming boar, yes flaming. Large amounts of mini-bosses are samurai generals that you can just pass, but they have all, so far, carried prayer beads. These beads were the only way I have found to increase your health and that ever important posture. You still need four beads before it even increases, but every little bit helps.

The landscapes are stunning in the beautiful 4k, with the graphics many times stopping my tracks to look as snow falls gently. Even when scouting out where the next big location is.

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The tower in the distance, in this case, is blocked by seven smaller enemies and two large brutes. Just to get to this perch I first fought two samurai having a conversation I could eavesdrop and a pair of wolves. The last place to rest and recover being before them, but if I decide to rest they come back each time. Here I managed to sneak left and kill a minion holding a pan he bangs to alert others, then proceded to take out three riflemen, a spear user, and last the two large brutes. The brutes a hell of a battle if you don’t sneak attack them.

Just to finally run into this guy.Sekiro™ Shadows Die Twice (10)

Right now I sit at a crossroad of what seems to be three paths. The one above ends in that miniboss I said I would save until tomorrow.

Another leading to these catacomb things where a zombie dude gave me flashbacks of the reassembling skeletons in Dark Souls, I said nope to him.Sekiro™ Shadows Die Twice (7)

The last leading up to a castle that I think is technically the right way, but I will save that for now. The game early on also gives you a “side path” to explore that is a completely different setting and time frame.

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This setting puts you in a backstory but doesn’t advance the plot or change it in the current world. I don’t know if this whole section is technically “skippable” having there be items here that are extremely useful in the main portion, maybe another playthrough at a later date will reveal that. The real benefit of this side quest is showing you back story on Sekiro himself, why he has abilities and a boss battle that will increase your strength.

Having put the hours into this I would recommend it to anyone who likes a challenging game. Plus, if you love timepiece games I really appreciate the aesthetics as well. Some of the magical elements of the game took my breath away, large enemies that I had no clue would be in it until I saw them and they were trying to swallow me whole.

The idea of reviews like this going forward is you will see it in two parts. A first glance which you now have, then, later on, you can have a completion of the whole game. I find it is hard to really review something when you don’t have all the information. Some games are destroyed in the last five hours of gameplay when the final battles are just bad. Others spend all of their flash in the beginning and have hours of mundane play that follows.

Regardless, let me know what you think in the comments and sign up for email notifications on the sidebar if you don’t want to miss any of these. More exciting news, the page can now be found at forthesakeofgaming.com as well! So share away and I’ll see you tomorrow.

P.S. I just thought this was pretty

The Long Walk

Let’s take a moment and talk about gaming fatigue.

Photo by Leslie Jones on Unsplashleslie-jones-706058-unsplash

This is a topic that I mentioned briefly in the first little bit that I wrote and one that I wanted to get back into before it flew from my mind. The idea that you “have to game a lot” to be a gamer. One that in and of itself can lead you to just not want to play games at all. Then before you know it you are back to the “Goodbye Micheal” episode of The Office on Netflix instead of doing anything productive or meaning full.

Be prepared for this read its full of segues

So to start, I believe most people play games for two reasons. To have fun and to get a feeling of accomplishment. Look at many of the other social trends, movies, TV shows, new songs, books. People enjoy them at the time and then the accomplishment of adding something to their internal list of “I did this!” We like knowing we finished a movie so we can talk about it. Like having binged watched that whole season of Umbrella Academy very much the same we like beating games, to stay social.

It could be that you beat a single match and the rush and thrill of sitting at the top of the leader boards or making a good dive and getting a “Penta” thrill you. It could be you finally finished the game on your backlog (Looking at you God of War) and want to tell your friends. Beating a game has many definitions. Back to it, fun and accomplishment.

Sometimes that leads to us not wanting to get back into a game. You hit a wall in the game or in your mind and don’t want to pass it. One such example is From Softwares Soul games, or more recently Sekiro. A Game that I have enjoyed a lot lately and even wanted to write about today, but video recording set me back briefly.

Sekiro, Shadows Die Twice is not what most would describe as an easy game. One that many people will die in front of a boss thirty to fifty times before you move forward. You have to learn the mannerisms of the boss that can down you in two hits to the point you know you need to jump just from the flex in the drunkard’s arm or the tilt of the bull’s horn. Sometimes that kind of boss detail can make you hit that wall and then the game gathers dust on the shelf.

When you aren’t growing you are dying. Its a phrase used time and time again in the self-help world to kind of shock you awake. A cold shower to your career or relationships. More true in games that you literally die twice in. So that sudden stop in-game progression stonewalls you and people give up. Competitive games are no different.

Most great magic players I know lost more matches than people would believe. The best League of Legends player I know has more losses on his all-time record than most people I know as well. They grind through it and get that next level. No joke, that gets tiring. To many older generations, it seems like a joke that gaming would even step into the connotation of “the grind” since games are for fun.

Photo by Artem Kim on Unsplashartem-kim-1140555-unsplash

Games have changed vastly in the last thirty years. A simple game like Space Invaders where all that matters is the high score. Now competes with full-fledged esports and games that blur graphics to the point you have to blink twice to make sure it isn’t a real actor. Immersion is the name of the game and the story we tell ourselves of being the hero feels more real now than ever.

It isn’t just a game, it’s a culture.

There are parts of games where achievements and trophies tempt you to try it a little harder. Or go a route you normally would never try. The grind of completing one giving you that rush when it sits done and you can talk to all your friends about how sweet it really was. Many close friends of mine still bragging over the original Seriously achievement from Gears one.

In fact every summer I make a goal to beat at least fifty video games. Usually, I tap out around thirty or so. It gets to be a lot and sometimes you lose sight of the fun. The gaming fatigue sets in fully and you can barely move past a character creation before you say, not tonight.

Oh, man, did I google how to get over that!

Photo by Valeriy Khan on Unsplashvaleriy-khan-172831-unsplash

I found there were a few answers to help that I found myself. One is a phrase you have heard a million times now from Shia Lebouf to Nike. Just do it. When I have told myself I just need to beat this game the third time I just jump on and say five hours. If I can’t give the game that then it really just isn’t ever going to be worth it to me. Five hours.

More often than not after hour two or three I fall into hours seven then twelve and before I know it I have another game beaten. Shooters go especially quick in this regard. Games on rails are a quick afternoon or late night binge. The open sandbox games can take some time.

That’s why the second one is, don’t do it. Seems counter-intuitive I know, but hear me out. How many times in your life are you chatting with a friend about anything else in the world and you get an itch to play the game you stepped away from out of the blue. You are chatting about how cool space is and then you hear how the people who made a space game you like also made a fantasy game. You get an opinion and that leads to “the itch” and suddenly Dragon Age Origins and Dragon Age 2 are beaten in the span of a week.

Stepping away from a game I don’t like at the time or can’t sink any time at all into is one of the best things I did for my gaming hobby. Man do I hate feeling like I need to play “or else.” I play for the sake of gaming (self-promotion plug) and that is it. I will go on kicks where I only play my PC and then switch to my Xbox for months. I will plug in my GameCube and find myself yelling how unfair Metroid can be even still. It helped lead to one of the best gaming experiences I had in years.

Photo by Enrique Vidal Flores on Unsplashenrique-vidal-flores-1388819-unsplash

Breath of the Wild really opened up a lot of my gaming joy after a long hiatus of not beating anything. I delved deep into its open world and genuine fun. Beating it twice in completely different ways. The number of games I beat multiple times for pure joy not numbering above ten.

The game I was stuck with at the time I played it? Ryse Son of Rome. Completely different in every regard. I started that opening sequence what felt like five times and then just said, not now. I flipped on my switch I hadn’t played much and dropped deep into Zelda. Soon after beating it I saw a Spartacus episode and in I went back to Ryse. That game was done in a night and I’m glad I added it to my completion list.

Now I’m winding down here and won’t keep you much longer. The biggest point of this post was to telling you one thing. Just play what you like when you want to. With that, please, pretty please tell me what you are playing. Much like how I read books, I like jumping to games organically by what my friends suggest. Comment down wherever that tab is and say what you like. Say what you are stuck on or that one game that is on your to-do list.

Then when I visit this topic again, maybe you can tell me how far you have come. Until then just keep playing games and having fun.

 

Fall Back In

Fallout 76

There are few games that have been attacked as hard in recent memory as Fallout 76. Not simply just a few upset people here and there attacking a game because of a trend or a meme but all out anger. So my stupid self is going to attempt to defend it some.

Now it is months after launch and quite a few fixes and updates in. To test how some of it felt I made a planned night with a few good friends and said let us hop on and see how things roll now.  Plus stash upgrades are nice.

Before I get into how that went a little bit of information from before. This is a game that had already eaten many late night hours of mine. I had not touched the game since January, but before that time clocked in around eighty hours. No small feat when my gaming time priority falls to a bare minimum during the holiday season. A few all-nighters even took place, unintentionally. Many times the depth of some of the “dungeons” in the game led me to spend two hours in one without realizing it. Others being short and sweet and leave me craving to see another.

Yes, of course, there are pitfalls and downsides to this game. Before last night I would have a random crash from time to time. I had seen some really strange character model issues with enemies and sometimes things just didn’t work right. I may be a bit luckier running it on a One X instead of a basic model, but even my friends only rarely crashed. Many times hoping right back into the server within two minutes. Only rarely leaving the game feeling like an early access title.

All of that aside I was still impressed with how much fun it was with friends. So be warned that even though only about half of my eighty hours of this game was solo the co-operative play was where this game really shined. So if you think you will never, ever have a chance to play with another person with a headset then I will admit, you won’t be able to enjoy this game all the way sadly.

In fact, what I have grown to start describing this game as to people is a certain type of Fallout DND. Where your party is a hodgepodge of random and you have to scrape together enough loot to progress and make it ahead. Without them, a Scorchbeast can be a terrifying creature. With a party of four, sometimes they are a joke.

Fallout 76

So some more on the game. When you are alone or solo so much of the game is put into listening to the well-made holotapes and finding key components to continue upgrading your equipment or crafting new guns. A lot of which you have to find plans for before you can really start upgrading them yourself. A gameplay element that made a lot of players again furious, but I’m the odd one out. I feel this did something special to the game.

You actually end up using different guns as you level and progress. From having a favorite hunting rifle you slowly build into a sniper or finding a homemade rifle that you really make into your own. It is actually called the homemade rifle (See gun in images). In fact, when I started progressing I was so focused on rifles that I was able to help pass on things for shotguns to one friend and pistols to the next. I can’t forget to mention how important it was to trade for ammo as well. You go from, “I have a thousand rounds” to “I’m almost out” every session it seems.

Although last night was more of a let’s see where things lie now than anything else it went good. Hunting down missions that were left untouched for months and helping some friends catch up on some much-needed achievements. The last whole hour hiking through the Cranberry Bog before stopping right outside the Fissure Prime site for a long dungeon experience we planned to play on another night soon.

What the bog loos like in some areas. With ravines running just below the surface.Fallout 76 (6).png

Before letting up on it, I want to mention that this game also does a great job at not giving you too much to go off of. In fact, a good ten hours were spent with a friend hunting down the illusive Mothman. Getting hints off of terminals deep in swamps and off dead bodies. At one point leading to a campground where blood-curdling screams and random earthquakes happened. Until someone pointed out that there were eyes behind me…

He saw me firstFallout 76 (7).png

There are so many of these cryptids in the game that one I only saw for five seconds before it teleported away. It has many different well-made enemies that I always see something new. Even when there are literally hundreds of scorched around everywhere you go, there are many more enemies to whet your appetite for railway gun carnage.

In fact, the scorched are really just a very basic replacement for raiders in this one versus the other games in the franchise. A replacement that makes lots of sense if you get into the story. One where I hear people say they hate that there are no human NPC characters in the game. I always reply with, “Well you know why right?”

Regardless the story is there if you are willing to dive in.

Last bit before I call it good in this small segment of 76.

I think it was awesome that the developers were willing to take a chance. To make a game that is absolutely ginormous. To make the weather systems able to be seen from across the map and the lighting to look great as you walk through the mire. I think that most great games have to come from something first. A game that has free content added into the players’ worlds all paid for by an in-game shop that players never need to spend a dime on.

I think that it can help build into something amazing going forward later on. That too often people get punished for trying something big. Even though some of my favorite memories in games are big moments no one dared to try before. Things like the fight with psycho mantis where you have to switch controller ports. Things like the first time you played a great FPS with RPG elements. This like pulling the Master Sword out and going forward in time for the first time. Or watching as The Last of Us dared to take it all away in one moment of gameplay.

So I’ll check in on this game from time to time. I like being the rifleman in the party. I like screaming how I need screws and a friend saying, ” Well how many caps do you have on ya?” I like finding a location in the distance from a high mountain

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And making it not so distant

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Really, in the end, I just like Fallout

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Just Play

It came up in a recent conversation with a friend that sometimes you get into a gaming slump. One where you just can’t even get into the meat of a game without feeling overwhelmed or just not interested.  When you don’t want to even start a daunting game like Witcher because you feel it is just easier to sink five more hours into Minecraft.

Soon that feeling starts to compound into a feeling of annoyance that you aren’t beating any of your games. Next thing you know you buy another one that looks pretty and flashy so that you can try and make that go away.

It doesn’t.

So that leads me to this blog.

After a long night where I told my good friend Hunter we just needed to beat a game we sat down and marathoned one from start to finish. It wasn’t anything crazy just Gears of War 4 that I started and stopped three times already. The final boss fell around three AM. Both of us exhausted we said good game and logged off. Before having dreams of attacking the locust (main enemy of the game) I made a little side note that I should find a way to share some of that feeling with others.

It has led to an idea that I start this little page up.

Think of this as partly a large journal for all the games I am playing and going through and kind of chronicling and also kind of a way to share the joy of games with others.

What is my goal for all this? Nothing really. Just a good time and contribute towards a bet.

The bet is that it is already impossible to beat every game that has been made. Maybe that is true, and even if it wasn’t some games can’t be beaten by definition. Then sometimes there is no desire to beat them even if you could. Some are just bad. Others don’t get a fair review from people and only get touched for an hour.

So maybe in doing this, you can get a sense of how a game is without the big makeup of a review company behind it. Just my opinion. Plus if I don’t play through at least five hours I won’t review it. I have to get into the meat of it. Most of them ideally being a five or so hour in look and then a complete look. Got to make articles somehow right?

Not only video games either, I just want to spend times talking about Magic the Gathering on days and board games I like. The goal of this being people that are close and want to be friends can understand me a little bit more.

Stretch goals leading into videos and podcasts but who knows.

I’ve played with the idea of trying to do one of these for a long time. Trying and failing and trying and failing since before I even left high school. Some were “edgy” others just a day in the life. I just want to have fun with something this time and create something. So that’s what I have, for now, Seikiro Shadows Die Twice review coming soon.