On Single Player Games

I love the feeling of sleeping in on a day off in the summer. Booting up a game system when you do finally pull yourself out of bed and hearing that opening sequence from “Sega” to whatever that loud whoosh is that Xbox has. The sun is warmly shining in through the drapes, so you close them up, you look at your backlog of games, pop one in and get to dive deep. Makes it even better when your version of sleeping in is seven in the morning and you get a good solid run at a game before anyone else bothers you.

It is times like this when I am delving deep through the wastes of New Vegas or fighting my way through Rapture once again that I realize how important it is to get time to yourself in games. What used to be the only way to play games is slowing becoming the odd way to play them. Some people even waiting to play titles like Red Dead Redemption 2 until multiplayer was implemented because that was all they cared about.

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Now the nature of my job and who I am gets me out and talking to people constantly. I like what I do, I like hearing what makes people happy and get them to open up about their passions, but I would be lying if I said I didn’t like the alone time. The fact is that when I get to play a single player game it is still a unique experience all to myself. Something that as I grow older I appreciate more because the things you want someone there for are that much worse alone. I can’t tell how many times I just don’t want to go out and grab a bite to eat when everyone else is busy, so I just cook at home instead of going solo.

I like being ten hours in and deciding I want to do a side quest for no reason. I like spending an hour on my characters customization, even if I fully know I will cover the same face with a helmet for the whole game. The feeling that there is no pressure in a game is big to me. Whenever a large game comes with multiplayer you have the problem of people progressing at different rates or one person not wanting to play when you do, and the whole thing can fall apart so fast. It is always a sickly feeling of betrayal when you load up your characters again and one of you is ten levels over the other.

Can you a person for wanting to play more or less than the others in their group?

Single player titles give you the option of doing everything at your pace. Developers are seeing great titles like God of War 4, Breath of the Wild, Spider-Man, Horizon Zero Dawn,  or even Ori and the Blind Forest and realizing how powerful they can be. How you can sell so much of a game on the story and gameplay elements that you give to one person instead of the focus on letting everyone in.

Recently I went through Rage 2, a solo title that I think could have only been played that way. Your character is a big badass that obliterates every enemy he/she runs into a grandiose fashion. You see a large mutant, well you have a rocket launcher that splats everything and can double jump into his face to use it. The “power” your character exhibits is special because only you can do it. You feel badass, so if you were driving by a bandit hideout and another player was wiping them out faster or better than you it would take away from that cool factor you have. It needed to be a single player game and I think they did great in keeping it that way.

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In fact, Diablo 3 is a game many people only play multiplayer, but one that I have put so much more time in solo. I like when my demon hunter or monk is wrecking a whole room full of enemies in seconds and feel like the game moves too slow with multiple heroes in the same lobby. The power levels again being so over the top that you feel like your hero is just a sidekick at times.

Multiplayer smash up games like gauntlet were great at keeping people even. Titles like Modern Warfare 2 were groundbreaking at making you feel like the champion of a team in critical moments. League of Legends can only ever be a good game when you have full teams going at it because the bot games are just too simple. I love the multiplayer games too and I know there is always going to be a place for them, this rant is coming to an end and I just don’t want everyone thinking I am attacking a component I do enjoy.

I think more than anything this was a short love letter to the single player games out there and to help implore developers to keep it up. When a new shooter comes out like Black Ops 4 and they decide to omit a campaign from it, they do take away something players enjoy. It is a simple fix on both sides. For the consumer, we just pay attention and don’t invest if it is lacking a component you enjoy. For the developers, I say do whatever makes your title the best title. If the new Poke’mon game simply can not have all the little poke’mon in it because they can’t fit it in, I understand. Same goes for Animal Crossing, take your time Nintendo, make it good!

I think the nostalgia of a good JRPG is calling my name now. I got that itch and it is a nice warm summer day, I think I’m going to squeeze away for now and work through something on that backlog of mine.

Until next time all,

Shane

Feature Photo by Tim Bogdanov on Unsplash

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Movement

I can’t lie I haven’t been myself the past week. Personal things have gotten me down and it was an uphill battle even yesterday to get some words written down. All I could bring myself to do over the past few days was work, eat, and attempt to get some sleep. This happens, all of us go through depression or changes and have to give ourselves some extra time to get our momentum going. This article is about the one factor that can get you out of your dark depressive state and really attack life again.

This is about movement.

As in all things I am a gamer and I would like to throw out a simple example to illustrate the importance of getting yourself running and moving.

Level 1-1 of good classic Mario Bros on the NES is something that millions of people have played. Some memorizing the level to the point they know where to hit every jump and how to always get that flag pole to register from the very top. I have also seen people miss the very first jump in that game and say out loud, “I can’t do this I am bad at video games.” Well, Confucius was right when he said, “The man who says he can, and the man that says he can not, are both correct.”

I thrive off of the simple moment of showing someone that in that level all you need is to give the little plumber some movement and momentum and you can more than clear a jump! It is when the new player stops and looks at the hole and then jumps with no movement that they fall down and lose their life.

Now we all stop, things hit us, we trip and fall on hard times. Sometimes you miss someone so much it feels like your heart is ripped from your chest and you find you are at a standstill on the things you normally enjoy doing. None of that will get better until you make a move.

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When I am helping a good friend out of a depressive state I start with the smallest step possible. Something small that they know they need to do and get them rolling. I ask, “Hey did you drink some water today or get a shower in?” Sometimes the answer is no, that is okay, sometimes we just need a little help. I’ll bring their dehydrated ass a bottle of water and get them moving. Suddenly the next day they text me and say, “Hey I showered and already drank two glasses of water, just letting you know so you don’t bother me.” At that point, I’m just happy they started moving since that was half the battle.

It is important since unlike that little Italian plumber we don’t have multiple lives. I like to think we do have a reset button to get the level rolling again at times, but really it is that we can climb out of the hole. Our Platformer known as life is a level that we don’t know how it ends. We may run up against a mean boss that we don’t think we can take, or a jump that is in our minds impassable.

Just take a step back and look at all the power-ups you have gained up to this point. Call a friend, grind, exercise and get what you need. Think of it like picking up your speed, each thing giving you a boost until you soar past that obstacle like it was a breeze.

The importance of movement is hard to describe in a small blog. It is something that I need to and will elaborate on further as I go. It is something that if you struggle with I am always only an email away. Start small friends, brush your teeth, make your bed, then get out and hit the big things hard.

Again, we all get hit with depression. You can let it win, and it will win undeniably. However, you can also fight, and when you fight then the victor is something you can help determine.

Just remember until the next one, play games and be happy.

-Shane

 

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Brick Wall Board Games

On my list of things to do today, I have, write a blog post about a board game called Seasons. Overall the things I have pumped out and written since I started this blog up, none of them have made me hit a brick wall when it comes to getting the words out. So I will be talking about that problem, but I do want to discuss the future of a board game day in general with all of you amazing readers.

Here is the problem.

Tabletop games are a large part of my life and I am around them often. I work with them and they are always there, yet somehow I draw a blank talking about them sometimes unless it is the week or months current demo. I get into my salesman mode over a game when writing when really I just want to talk about why I like it and how it is fun to me.

I noticed this in two places. One was that they are the least read topics out of anything I do. That is fine and somethings will be noticed and others will not. The interest of the readers and having conversations with you is the most important part of all this to me. I think I could easier talk about why Bastion is probably my favorite or second favorite game soundtrack over why Seasons is one of my favorite drafting games.

The reason why I can is that one is a passion. Something that I enjoy talking about and getting reactions from and seeing how you all react to them too. Having someone message me in an email and having it say they picked up a game after I talked about it made my whole day awesome. The other just still makes me feel like I am trying to sell something to you. Which if you saw me during the day at work, that is exactly what my goal would be. I want this blog to be a passion and not just more work.

That leads to the second places that I noticed this problem and that was my blog about Star Realms. I adore that game! It is something that I would gladly play if someone asks me too and enjoy it the whole time through, and yet still I made the thing sound like a sales pitch to my dismay. I felt that I was drifting from what I want this site to be and to grow into and that is a place to talk about games for fun and why we all enjoy them.

I don’t care if you play Minecraft to level out a mountain, beat the Ender Dragon, or to dig a hole. I care that you are happy and having a damn good time during it.

I don’t care if you go out to the movie for the plot, the date night, or the popcorn. I care that you enjoyed yourself and it gave you something to leave with. That you left with more than you brought.

Each time I post I worry that I will waste your time and that is the worst thing that I could possibly do with this site. So I need to really get down to my brass tacks and figure out what I like talking about so you get the best I can provide.

As the site expands and now has twitter and twitch is about setting up and ready to go I think making the time I do post matter more is the most important part. This summer along with my 40-50 hours at my game store job I plan to work another job as well to get a vehicle paid off and to upgrade my car to a newer one. I miss road trips and getting out to see everything, so I want to return to doing that as well. Turns out that is a lot simpler if you have a safe vehicle to rely on.

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Does this mean the end of board game posts?

I don’t think it does really. I like talking about things and at times boardgames will pop up and I will show why I love them, to try to share some of the joy with you. I know there will still be a post about the Game of Thrones boardgame, one that I have dumped hours and hours into. Really what I think the board game side of things will come down to is I will reach out to my network of friends and have someone who writes about them with a passion about boardgames instead. A few people already come to mind and they can hit the topic harder than I can anyways.

With this, I hope today wasn’t a waste for you. Sometimes all this website may turn out to be is a journal of sorts, but I will always be transparent with you guys and let you know what is going on. The other good news is I don’t think I will have any gaps in posting this week as a motivation based one for Friday crept into my mind, and I want to talk about it.

No matter what, go out and enjoy what is there. Play some games and be happy!

-SCH

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Five PS1 RPG Games That Need A Remake

The heyday of the classic turn-based RPG is well behind us. Many good titles still come out and remind us of the joy those turn-based classics once gave us, but AAA likes to keep things flashy now and even Final Fantasy has evolved. Maybe for you, it was on the SNES or the PS2, but for me, I am focusing today on some of the great PS1 titles that I believe need to have their very own remake. I am not simply talking about another graphical update like we see often but something more akin to what was done on the Resident Evil 2 release we had earlier this year. Look into Spooky Hi-Def Zombie Galore if you want to see more about that title.

So what five titles am I wanting to see done in glorious 4k Ultra HD to take my breath away once again? The same way they did years ago with my 13-inch tube tv, well look ahead and see.

 Number One – The Legend of Dragoon

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A game that changed everything I knew about RPG titles in general. When so much of my attention began to wane from the same repetitive motion over and over, I was brought into full immersion with this when it released. Picked up shortly after a Christmas this title lasted me for a few months and to master it all the way, it took even longer. The combat system of this game is something that you didn’t see at the time and I would love to see ported into today. It had an engaging story that taught you about loss and sacrifice and some of the graphics that still make me smile now with how well they did then. One of the titles that I was distraught to never see a sequel, I would be overjoyed to see this pop up on a remake list now or anytime I am still alive.

Number Two – Chrono Cross

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If you managed to play through the SNES title Chrono Trigger much of this game felt familiar to you. It was a sequel to the Trigger game that confused many by simply not having a two after the title. It put you back into time paradox stories and made you chose what party members you wanted to fight beside you with forty-five different ones to choose from. My personal favorite Glenn always took me far, a bonus since he had a special move with the main character Serge. The move sets in this would look great updated and the locations you went through would be stunning as all the dragons were summoned through the game. To be honest the best part about the updated title would be the music. An arrangement that still to this day gives me chills and sets me up for a day of adventure when I hear it.

Number Three – Lunar: Silver Star Story Complete

Art by aojiroiemura

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This one may be cheating a little bit since the title has already been moved up from Sega Saturn and released in a few different variations. The best part about this title to me was that it was one of the few that I didn’t mind watching someone else play. At the time I was really into the anime Trigun and my friend playing through the game progressed fast and let me enjoy every cutscene I saw. It may be nice to just get the cutscenes updated and move the game into an HD 2.5D style. Lunar is a title that reminds me of all the good stories told on the PS1 and may even bring back a surge of great movie title updates like Escaflowne. A man can dream.

Number 4 – Xenogears

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When a game spawns an entire franchise it is a surprise that the first title doesn’t get a full rework. Getting into the whole Xenosaga franchise, later you may even have seen Xenoblade, but somewhere you have seen this. It was a case of a game that was meant to be a sequel that later became it’s own entity entirely and anything with mechs would look cool updated. Imagine the fresh crisp graphics in RE2 that we got with the stellar stories told in this title. It would be a fast seller and branch people into so much more. Early on some of the religious content got the game some chaff, but years and years have passed and what better time to bring Xeno to the forefront than now?

Number Five – Final Fantasy IX

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I get that many would say Final Fantasy VII should be the title on this list. Let us be honest here and remember that is “supposedly” happening soon. The show specials that have been shown for that game look great and is what brought me over to nine. Love or hate it type of game you will see both fans going after this title at times. The characters were unique, the summons felt special, and the darker tones the characters had to face brought Final Fantasy ahead and apart from the other RPG titles closing in at that time. Finishing Borderlands again made me feel we could even tweak a bit with the graphics since the game always had a cartoon type of style, but tried to maintain realism with heroes like Steiner. Seeing my big boy summon Alexander in full HD would rock and I can’t wait for the day that happens.

Give me some feedback on what you thought of these five. I am positive there are so many more that would be great to see. Titles that had such a compelling story you didn’t mind the graphics or fits the old games sometimes had. Titles that made you scream if that memory card became corrupted. Thank god for the cloud saves now.

No matter what, give this a like and a share and I will see you tomorrow with the next title.

-Shane

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Life Is A Platformer

Don’t miss that call it could be important! Did you make it to your work on time? Did you remember to eat so you had enough energy to make it to the meeting with the boss? No matter how you look at it everything in life can be translated into a video game. In this case, it is all 2D.

That call could have been making it over the jump in a level that led to failure if missed.

If you didn’t complete the level in time you fail, same goes for missing work or an important family event.

Don’t get that mega mushroom and I’m sure you won’t have an easy time with the endgame boss.

I know that a lot of people see every day as a challenge and an uphill struggle that makes you stretch and get there. Taking a moment each day to see things in a different light, or a more lighthearted one even can change how everything goes.

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I mentioned in Starting The Day With A Win that I have a routine I try to do in the morning to get the ball rolling and really get pumped for what lays ahead. I tell myself that mission one is making that bed. Mission two is power up with food so you can take on the day. The biggest tasks that I look at remind me so much of how life is like a platform game than possibly any other.

Things in these games, like Mario, Sonic, Braid or even Never Alone are simple to start and they progress harder through the respective levels. So many people have stormed passed level 1 -1 of the original Mario Bros. How far have you gotten without the continues? Have you actually gotten to the right castle before and saved the princess?

I like to think of all the different stages you have in life as different levels you can have. Each year is marked down as a long level, each month, day, or even sometimes minutes if its a really hard moment. I set my goals up based on these different timepieces and in my journal write down all the big obstacles I have coming ahead of me. In my year goals, I have twelve months I have to get through so my level time is defined, what bosses sit at the end and how much of the special item do I have to collect?

In an example, this year I know I am getting debt free. I am getting a newer vehicle, jumpstarting my online presence in writing, and completing all my backlogged video games. There are so many other things on the list as well, but let’s save you some time here loyal reader.

Many of those things listed can be completed with one thing. Money. So my coins from Mario or golden rings from Sonic are defined as dollar bills in this case. I then add up my total cost for everything I want to accomplish and get that down too. Then I divide it all out and see where I sit as I break it down into tinier levels. After all, a day level isn’t going to be as hard as the whole year, and as long as I hit the daily goals it builds into completing that larger goal.

So I know what I have to collect in the level, then I start out with my fear setting. The large obstacles that I can run into. Tim Ferris has a lot to say about this topic through TED talks and his books. I advise both if this is something that interests you. With the fear setting, I am able to understand the obstacles and adequately prepare for them before hand. I know that after two weeks of dieting or three weeks of working two jobs I will hit a wall. I have been there, I have failed, and I learned more about the level. Writing down and mapping the level out helps me know when I have to jump before I even get there. Now I am finding my hand reaches for the water before even thinking about the Pepsi because I can’t complete the level otherwise.

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Complete the obstacles, collected the items and already you are almost done with the level, you just have the boss at the end. This is where you put your largest most blatantly hard task you have. In day levels for me, it’s usually getting to bed on time. Something that I lose a lot, but it teaches me the next day when I wake up how important that is to do. My devious weekly boss is staying in budget. Something I struggle with daily, but I know I have to do to get by. That yearly boss that I hate looking at is my physical fitness. Sure I can save money and pay things off, but it is easy to ignore what is in front of you.

Make the boss yourself and have your own Dark Link battle. It isn’t pleasant, but it needs to be done.

Life is simply a platformer that you make and build. Construct your level, find and prepare for the obstacles, and take down that boss. Only you can do it. There is no Obi-Wan coming, you are your only hope, but you also know the only path there is to take. After all, you are the one crafting your game.

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Weekend Blur

Sometimes everything passes by you in the blink of an eye. You get to work at ten in the morning and suddenly you are leaving at four AM. Normally this is a schedule you wouldn’t want to have, but every once in a while for a special event, it is totally worth it. So for today’s quick little article, I am going to tell you about all the gaming that was had at work that kept me away.

To give you a quick preface, my full-time job is at a game store. Been there for years and love it, but decided to also do this blog on the side for my own enjoyment and to branch out a bit. It helps scratch that itch I get at times to go out and write. The game store hosts all kinds of events throughout the year and this last weekend was the release of a large magic set. I talked about it a bit in The Culture, but this was a big one for a lot of reasons.

War of the Spark in Magic the Gathering brought a lot of high powered cards to the table and advanced the plot of the in-game lore significantly. Much in the same fashion of Game of Thrones and Endgame this last weekend, Magic also wrapped up years of work and the big bad guy battle.

With this culmination of work getting put together, people showed up from all over to play in the prerelease. A chance to get to play with the cards a week before the set even officially comes out and to get together with other fans of the game to talk and trade. Every person has their own goals when coming to one of these events. For some it is fun, others it is the competition and trying to get first for more packs, myself I like to trade during the weekend. My first goal when a set comes out always is trading as fast as I can for a playset of each card. A playset is four in this game, with that being the max amount allowed in a constructed deck.

Friends and I joked about where we would be going next in the story as I read the Novel that was released for the set when I did finally get home. Part of the beauty of Magic is that the set pieces can change radically from location to location. An eldritch horror set can be followed by a steampunk one, all from the way the story advances between planes, something I will love touching upon soon. All the guesses aside I do want to thank everyone who did trade with me and helped me get closer to getting a set of the cards I need.

Now with me working the events I got out the shop around five am for the midnight release, midnight the next day and a little later the last. Many of these hours going into trying to get ahead on things with this upcoming weekend being big too. I always have loved the fact that at my job there is something new on the horizon every time you look.

To mitigate the busy weekend I have ahead I am going to pump out the articles and schedule them to post in advance this week. This blog has a lot of relearning attached to it on how to maintain a site. I love to think I will get back and still write something out, but priorities tend to shift and sometimes the minutes slip through your fingers like sand. To be fair when I was home I didn’t want to tear myself away from the book I’m enjoying either and that was a large part of it.

The largest thing about this blog is I don’t want to become known for “calling in sick” and you great readers missing out. I was given a few messages asking if I was doing okay since I missed two and it made me smile even though I had to admit I was just not getting to them. It did push me harder today as work finished and I got my chores out of the way. Doesn’t matter how old you get you still have to clean your laundry and do your dishes. With everything settling and my eyelids already getting heavy I just wanted to get this out there and thank everyone once again.

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The schedule for the rest of this week is as follows.

Tuesday we will be firing up a new motivational post to really get you guys excited for the summer and the week in general.

Wednesday we have a brand new top five that I am excited to talk about. One that many people will chime in on I am sure, but I look forward to hearing opinions.

Thursday we have a tabletop game that I have enjoyed for years and wanted to bring to the table and show all of you. It is colorful, quick, and has an amazing drafting mechanic.

Friday I am popping out a game review even though I usually take this day off to get you guys some extra content for the missed days this last weekend. I wouldn’t be at this point without you guys and I plan to stand and deliver.

Saturday is talking about a few separate things involving comics and books that I’ve wanted to touch on for a few weeks.

Then we will finish strong on Sit Down Sunday with a co-op game you and a loved one have to try out.

I know this page isn’t much yet, but it is growing every single day with all of your help and that is awesome. So Listen up for that Facebook notification when a new post pops and I will excitedly see you all this week.

-Shane

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5 Horror Levels Done Right

Horror in video games can be something that is lost quickly. All it takes is for a moment to feel goofy to really take you out of the element and help you lose the immersion that you found yourself in. These five games that I am talking about today may not have been a scary game or horror all the way throughout, but the managed to really rock it on one level. Now keep in mind many of these were experienced as they came out and may have a different feel if played now as opposed to then. No matter the case let me know what some of the ones you thought were too in the comments.

WARNING SPOILERS AHEAD

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Number One – Timesplitters Future Perfect – Mansion Of Madness

Timesplitters was always a game that brought you to different locals. You may find yourself far in the future, in the past fighting in the jungles, or in this case a haunted mansion in the nineties. The previous two levels of this game had you working with a character much like Austin Powers and had a really light-hearted fun feel to it. That was that about to change.

As soon as you enter this mansion you could tell things were off. The new character to help you out was a teenage girl that was telling you about all the haunted rumors of the house. Sure there are zombies and giant deer corpse creatures, but that wasn’t the spooky part. The children rooms in the house had rocking chairs and quietly sang to you. It was eery because they didn’t have to put much into it to make you feel uneasy, the whole level was a blast and worth a play through on its own.

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Number Two – Half-Life 2 – Ravenholm

When you were told we don’t go to Ravenholm you should have listened. The Half-life games were fun for their oddity about them. From the guns feeling strong and unique to the craziness that was the G-Man, the game had a certain “feel” to it. So when you heard there was a scary level they added in, you had to give it a try. The headcrab infestation that is plaguing this old mining town is horror done right. The first time playing through this for me was on the Orange Box. I had on a pair of great headphones with full surround sound and was into it, the screams the headcrabs had made me wish I wasn’t. Top that with the fact that you didn’t have many good guns at the time and get ready for a level of horror you didn’t expect from the game until you were knee deep in it.

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Number 3 – Halo Combat Evolved – 343 Guilty Spark

The Flood may be known to everyone who hears the Halo name now, but at the time so many of us had no clue. My friends and I didn’t have internet when the game came out and thought it was just cool looking from fighting aliens. My best bud Matt and I had spent the night at a youth group and played the game nonstop throughout and got it soon after to beat the game campaign ourselves. I remember walking through the swamps and thinking how cool all the different locations in the game were. We played on a beach, in a space ship, in an alien control ship and now these swamps, how neat! I was wrong.

The Flood is an enemy that needs to be experienced to understand why they are a horror type enemy. As the ammo runs thin and they continue to sprint at you, your heart races, you ask your friend if they have shotgun ammo left, you run. The flood in lore is such a huge part of this franchise and later on encompasses much more of the games. To bring it all back home you need to start here, you need to fight the enemy that even the Covenant fear and 343 Guilty Spark knows the way. Obviously, he just wants to help.

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Number 4 – Bioshock Infinite – Comstock House

Many people remember playing through the first Bioshock title and enjoying the horror elements it had. The creepy splicers and the Big Daddies stomping around with all that Adam they are guarding you against. Infinite took a different approach, the bright open sky, and sunshine for days. The game has it’s elements here and there like Songbird and effects your rifts soon have, but nothing could prepare you for the Comstock House.

In the element of the game that shows you the worst possible outcome, you learn why you must be there for Elizabeth. You hear the horrors she has to go through and what it ultimately turns her into. The Boys of Silence in this portion of the game reminded me what a scary enemy can mean. The lunatics that are normally docile beings leaping at you like no other when the Boys blare their horn. You want to see a dark future, give this level a play.

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Number 5 – Fallout 3 – Dunwich Building

To be fair I believe any of the fallout titles since three and their own version on the Dunwich Building would have worked. The Dunwich storyline in Fallout follows a strong Lovecraftian horror. In a game that is about Nuclear Apocalypse and how people fair you may think there would be more spooky things. The ghouls may make you jump the first time, but otherwise, the scariest thing is usually if you forgot to save and you die. Dunwich shakes this up with a story of an altar far below the building to Ug-Qualtoth. In normal Fallout fasion, much of what you learn comes from the PC terminals throughout. The descent into madness is a fun read for when you want to feel the horror writing kick in from Bethesda. I personally enjoyed the Dunwich touch in their newest 76 installment the best, but will always remember Fallout 3 for this particular level.

So there you have it, five levels that I believe really kicked you into a horror game. All of these didn’t feel like they would have them until you were there and fighting your way through the masses. I would have loved to save this until near Halloween, but it just kept creeping up into my head to get it typed up. I love games that surprise you with a level that doesn’t fit the mold. Things like how Splatter House reversed you back to 2D at times, it spices it up and keeps each level exciting. Even in the large open world games I always went back to that “level” when I would replay because the lore and flavor were so exciting to experience.

Either way, let me know what you all think. What games shook you up? What ones had a surprise scary level built in? Let me know and I will talk to all of you tomorrow!

Play Games and Be Happy

Shane

 

Feature Photo by Javier García on Unsplash