Do You Finish What You Don’t Like?

Recently I played all the way through a game that lost my interest after about the first three hours. Nothing was inherently wrong with the game, it just wasn’t fun anymore to me. I’ll talk about that title here, but in the end, I did enjoy the final levels of the game. Something I wouldn’t have gotten if I didn’t push through the middle of the game. So today we are going to look at life and gaming under the microscope of finishing what you started. Even when you don’t like it.

This is a concept that everyone experiences at some point in their lives. It could have been that your parents had you do sports or learn an instrument growing up and you hated it. Perhaps it is that you did the laundry, but you still need to fold it and put it away, or that you signed up for an eight-week exercise class and want to quit after two sessions. I get it, things are hard.

Jumping back and forth here, but when you slow down in gaming there are basically two reasons. The first is a spike in difficulty that throws you off from the normal and halts your progress. The second is the progress just isn’t rewarding or fun to you, through loot or a narrative it can simply die. A game, movie or book all need to keep you going and feel that you are making progress in something. Video games hit a special place for people when we feel rewarded for beating a level, boss or finishing a quest. That special place is good old dopamine. So again when progress slows you miss out on that and your body and mind just wants you to move along.

Already some of you are saying, “I play games for fun, why do it if I’m not having fun?”

Just give me some time to hear me out.

mika-baumeister-1171067-unsplash.jpgPhoto by Stephen Radford on Unsplash

Some games put this paradigm to the test and make them far more difficult than average. This allows you to feel even more rewarded when you do get past to the next point. Again any souls game or even Cuphead can fit into this category. It openly tells you that there is an option to beat it however, in a sense dangling a carrot in front of you to strive onwards. Games that just suddenly require you to be twenty levels higher and the reward stays the same fail at this and lose people fast.

Which brings us to the second problem, when progress is just too slow and unrewarding. The game I finished over the last week was Borderlands The Pre-Sequel. A shock to my system since I had loved every other Borderlands game to date and had only missed this installment from bad timing and not sitting down to go through it. Seeing the trailer for the third game pushed me to knock this game out so I didn’t miss any of the lore that may be needed for that title.

The game had so much good going for it and yet fell flat. Maybe it was from a different studio working on the title, or that the characters didn’t grab you as much as the other games did, sure you have Jack and Athena to really drive it home, the others were just kind of there. Moxxi for instance just happened to have a moon bar, and Lilith and Roland were there on a date? I don’t know, something just felt odd. With this the guns progressed for damage a lot slower, meaning that mundane fights with bandits or “Scavs” in this title took far longer. Also if you wanted to explore the moon, you moved so much slower in the low gravity than you did in other titles normal speed. You would find yourself boosting with your oxygen reserves just so you didn’t move at a snail’s pace.

The first twenty levels of your character dragged hard. I can say that the ending was sweet and as you found out the big secrets in the title it was rewarding to see why things were happening. Even if the Raid boss is just the final boss over again, with more health. Bright side, Tiny Tina narrates the battle and the quest to it.

So why did I even play the game if I didn’t like it?

I learned a lesson in life that I have to finish what I start. I still am glad that I beat the game to check it off my list and to know how it all ended, actually enhancing my Borderlands 2 experience with new lore and insight into the characters. It comes down to something simple than that. In conversation time and time again I mention a title and I get the response, “I didn’t finish that.” It shakes me every time at how many unfinished things people leave going in their day today. I suppose I am weird that if I have something I need to finish it stays on my to-do list until it is done.

Now the goal of this blog is to promote playing games and having fun doing it. So if you don’t want to finish a game, don’t. There is a small chance if you take the time to go finish what you started, you will be that much happier with yourself. Take that into your life and follow it too. Don’t let an opportunity you started pass by you and just complete what you say you will. Find someone to hold you accountable, and put a little time in each day if you can.

In the end, you live life however it makes you happy but damn to I love filling in checklists as complete.

Feature Photo by Stephen Radford on Unsplash

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Brick Wall Board Games

On my list of things to do today, I have, write a blog post about a board game called Seasons. Overall the things I have pumped out and written since I started this blog up, none of them have made me hit a brick wall when it comes to getting the words out. So I will be talking about that problem, but I do want to discuss the future of a board game day in general with all of you amazing readers.

Here is the problem.

Tabletop games are a large part of my life and I am around them often. I work with them and they are always there, yet somehow I draw a blank talking about them sometimes unless it is the week or months current demo. I get into my salesman mode over a game when writing when really I just want to talk about why I like it and how it is fun to me.

I noticed this in two places. One was that they are the least read topics out of anything I do. That is fine and somethings will be noticed and others will not. The interest of the readers and having conversations with you is the most important part of all this to me. I think I could easier talk about why Bastion is probably my favorite or second favorite game soundtrack over why Seasons is one of my favorite drafting games.

The reason why I can is that one is a passion. Something that I enjoy talking about and getting reactions from and seeing how you all react to them too. Having someone message me in an email and having it say they picked up a game after I talked about it made my whole day awesome. The other just still makes me feel like I am trying to sell something to you. Which if you saw me during the day at work, that is exactly what my goal would be. I want this blog to be a passion and not just more work.

That leads to the second places that I noticed this problem and that was my blog about Star Realms. I adore that game! It is something that I would gladly play if someone asks me too and enjoy it the whole time through, and yet still I made the thing sound like a sales pitch to my dismay. I felt that I was drifting from what I want this site to be and to grow into and that is a place to talk about games for fun and why we all enjoy them.

I don’t care if you play Minecraft to level out a mountain, beat the Ender Dragon, or to dig a hole. I care that you are happy and having a damn good time during it.

I don’t care if you go out to the movie for the plot, the date night, or the popcorn. I care that you enjoyed yourself and it gave you something to leave with. That you left with more than you brought.

Each time I post I worry that I will waste your time and that is the worst thing that I could possibly do with this site. So I need to really get down to my brass tacks and figure out what I like talking about so you get the best I can provide.

As the site expands and now has twitter and twitch is about setting up and ready to go I think making the time I do post matter more is the most important part. This summer along with my 40-50 hours at my game store job I plan to work another job as well to get a vehicle paid off and to upgrade my car to a newer one. I miss road trips and getting out to see everything, so I want to return to doing that as well. Turns out that is a lot simpler if you have a safe vehicle to rely on.

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Does this mean the end of board game posts?

I don’t think it does really. I like talking about things and at times boardgames will pop up and I will show why I love them, to try to share some of the joy with you. I know there will still be a post about the Game of Thrones boardgame, one that I have dumped hours and hours into. Really what I think the board game side of things will come down to is I will reach out to my network of friends and have someone who writes about them with a passion about boardgames instead. A few people already come to mind and they can hit the topic harder than I can anyways.

With this, I hope today wasn’t a waste for you. Sometimes all this website may turn out to be is a journal of sorts, but I will always be transparent with you guys and let you know what is going on. The other good news is I don’t think I will have any gaps in posting this week as a motivation based one for Friday crept into my mind, and I want to talk about it.

No matter what, go out and enjoy what is there. Play some games and be happy!

-SCH

Feature Photo by Susan Yin on Unsplash

Five PS1 RPG Games That Need A Remake

The heyday of the classic turn-based RPG is well behind us. Many good titles still come out and remind us of the joy those turn-based classics once gave us, but AAA likes to keep things flashy now and even Final Fantasy has evolved. Maybe for you, it was on the SNES or the PS2, but for me, I am focusing today on some of the great PS1 titles that I believe need to have their very own remake. I am not simply talking about another graphical update like we see often but something more akin to what was done on the Resident Evil 2 release we had earlier this year. Look into Spooky Hi-Def Zombie Galore if you want to see more about that title.

So what five titles am I wanting to see done in glorious 4k Ultra HD to take my breath away once again? The same way they did years ago with my 13-inch tube tv, well look ahead and see.

 Number One – The Legend of Dragoon

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A game that changed everything I knew about RPG titles in general. When so much of my attention began to wane from the same repetitive motion over and over, I was brought into full immersion with this when it released. Picked up shortly after a Christmas this title lasted me for a few months and to master it all the way, it took even longer. The combat system of this game is something that you didn’t see at the time and I would love to see ported into today. It had an engaging story that taught you about loss and sacrifice and some of the graphics that still make me smile now with how well they did then. One of the titles that I was distraught to never see a sequel, I would be overjoyed to see this pop up on a remake list now or anytime I am still alive.

Number Two – Chrono Cross

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If you managed to play through the SNES title Chrono Trigger much of this game felt familiar to you. It was a sequel to the Trigger game that confused many by simply not having a two after the title. It put you back into time paradox stories and made you chose what party members you wanted to fight beside you with forty-five different ones to choose from. My personal favorite Glenn always took me far, a bonus since he had a special move with the main character Serge. The move sets in this would look great updated and the locations you went through would be stunning as all the dragons were summoned through the game. To be honest the best part about the updated title would be the music. An arrangement that still to this day gives me chills and sets me up for a day of adventure when I hear it.

Number Three – Lunar: Silver Star Story Complete

Art by aojiroiemura

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This one may be cheating a little bit since the title has already been moved up from Sega Saturn and released in a few different variations. The best part about this title to me was that it was one of the few that I didn’t mind watching someone else play. At the time I was really into the anime Trigun and my friend playing through the game progressed fast and let me enjoy every cutscene I saw. It may be nice to just get the cutscenes updated and move the game into an HD 2.5D style. Lunar is a title that reminds me of all the good stories told on the PS1 and may even bring back a surge of great movie title updates like Escaflowne. A man can dream.

Number 4 – Xenogears

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When a game spawns an entire franchise it is a surprise that the first title doesn’t get a full rework. Getting into the whole Xenosaga franchise, later you may even have seen Xenoblade, but somewhere you have seen this. It was a case of a game that was meant to be a sequel that later became it’s own entity entirely and anything with mechs would look cool updated. Imagine the fresh crisp graphics in RE2 that we got with the stellar stories told in this title. It would be a fast seller and branch people into so much more. Early on some of the religious content got the game some chaff, but years and years have passed and what better time to bring Xeno to the forefront than now?

Number Five – Final Fantasy IX

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I get that many would say Final Fantasy VII should be the title on this list. Let us be honest here and remember that is “supposedly” happening soon. The show specials that have been shown for that game look great and is what brought me over to nine. Love or hate it type of game you will see both fans going after this title at times. The characters were unique, the summons felt special, and the darker tones the characters had to face brought Final Fantasy ahead and apart from the other RPG titles closing in at that time. Finishing Borderlands again made me feel we could even tweak a bit with the graphics since the game always had a cartoon type of style, but tried to maintain realism with heroes like Steiner. Seeing my big boy summon Alexander in full HD would rock and I can’t wait for the day that happens.

Give me some feedback on what you thought of these five. I am positive there are so many more that would be great to see. Titles that had such a compelling story you didn’t mind the graphics or fits the old games sometimes had. Titles that made you scream if that memory card became corrupted. Thank god for the cloud saves now.

No matter what, give this a like and a share and I will see you tomorrow with the next title.

-Shane

Feature Photo by Cláudio Luiz Castro on Unsplash

Life Is A Platformer

Don’t miss that call it could be important! Did you make it to your work on time? Did you remember to eat so you had enough energy to make it to the meeting with the boss? No matter how you look at it everything in life can be translated into a video game. In this case, it is all 2D.

That call could have been making it over the jump in a level that led to failure if missed.

If you didn’t complete the level in time you fail, same goes for missing work or an important family event.

Don’t get that mega mushroom and I’m sure you won’t have an easy time with the endgame boss.

I know that a lot of people see every day as a challenge and an uphill struggle that makes you stretch and get there. Taking a moment each day to see things in a different light, or a more lighthearted one even can change how everything goes.

Photo by Robert Baker on Unsplashrobert-baker-522731-unsplash.jpg

I mentioned in Starting The Day With A Win that I have a routine I try to do in the morning to get the ball rolling and really get pumped for what lays ahead. I tell myself that mission one is making that bed. Mission two is power up with food so you can take on the day. The biggest tasks that I look at remind me so much of how life is like a platform game than possibly any other.

Things in these games, like Mario, Sonic, Braid or even Never Alone are simple to start and they progress harder through the respective levels. So many people have stormed passed level 1 -1 of the original Mario Bros. How far have you gotten without the continues? Have you actually gotten to the right castle before and saved the princess?

I like to think of all the different stages you have in life as different levels you can have. Each year is marked down as a long level, each month, day, or even sometimes minutes if its a really hard moment. I set my goals up based on these different timepieces and in my journal write down all the big obstacles I have coming ahead of me. In my year goals, I have twelve months I have to get through so my level time is defined, what bosses sit at the end and how much of the special item do I have to collect?

In an example, this year I know I am getting debt free. I am getting a newer vehicle, jumpstarting my online presence in writing, and completing all my backlogged video games. There are so many other things on the list as well, but let’s save you some time here loyal reader.

Many of those things listed can be completed with one thing. Money. So my coins from Mario or golden rings from Sonic are defined as dollar bills in this case. I then add up my total cost for everything I want to accomplish and get that down too. Then I divide it all out and see where I sit as I break it down into tinier levels. After all, a day level isn’t going to be as hard as the whole year, and as long as I hit the daily goals it builds into completing that larger goal.

So I know what I have to collect in the level, then I start out with my fear setting. The large obstacles that I can run into. Tim Ferris has a lot to say about this topic through TED talks and his books. I advise both if this is something that interests you. With the fear setting, I am able to understand the obstacles and adequately prepare for them before hand. I know that after two weeks of dieting or three weeks of working two jobs I will hit a wall. I have been there, I have failed, and I learned more about the level. Writing down and mapping the level out helps me know when I have to jump before I even get there. Now I am finding my hand reaches for the water before even thinking about the Pepsi because I can’t complete the level otherwise.

Photo by Ian Chen on Unsplashian-chen-522675-unsplash.jpg

Complete the obstacles, collected the items and already you are almost done with the level, you just have the boss at the end. This is where you put your largest most blatantly hard task you have. In day levels for me, it’s usually getting to bed on time. Something that I lose a lot, but it teaches me the next day when I wake up how important that is to do. My devious weekly boss is staying in budget. Something I struggle with daily, but I know I have to do to get by. That yearly boss that I hate looking at is my physical fitness. Sure I can save money and pay things off, but it is easy to ignore what is in front of you.

Make the boss yourself and have your own Dark Link battle. It isn’t pleasant, but it needs to be done.

Life is simply a platformer that you make and build. Construct your level, find and prepare for the obstacles, and take down that boss. Only you can do it. There is no Obi-Wan coming, you are your only hope, but you also know the only path there is to take. After all, you are the one crafting your game.

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Weekend Blur

Sometimes everything passes by you in the blink of an eye. You get to work at ten in the morning and suddenly you are leaving at four AM. Normally this is a schedule you wouldn’t want to have, but every once in a while for a special event, it is totally worth it. So for today’s quick little article, I am going to tell you about all the gaming that was had at work that kept me away.

To give you a quick preface, my full-time job is at a game store. Been there for years and love it, but decided to also do this blog on the side for my own enjoyment and to branch out a bit. It helps scratch that itch I get at times to go out and write. The game store hosts all kinds of events throughout the year and this last weekend was the release of a large magic set. I talked about it a bit in The Culture, but this was a big one for a lot of reasons.

War of the Spark in Magic the Gathering brought a lot of high powered cards to the table and advanced the plot of the in-game lore significantly. Much in the same fashion of Game of Thrones and Endgame this last weekend, Magic also wrapped up years of work and the big bad guy battle.

With this culmination of work getting put together, people showed up from all over to play in the prerelease. A chance to get to play with the cards a week before the set even officially comes out and to get together with other fans of the game to talk and trade. Every person has their own goals when coming to one of these events. For some it is fun, others it is the competition and trying to get first for more packs, myself I like to trade during the weekend. My first goal when a set comes out always is trading as fast as I can for a playset of each card. A playset is four in this game, with that being the max amount allowed in a constructed deck.

Friends and I joked about where we would be going next in the story as I read the Novel that was released for the set when I did finally get home. Part of the beauty of Magic is that the set pieces can change radically from location to location. An eldritch horror set can be followed by a steampunk one, all from the way the story advances between planes, something I will love touching upon soon. All the guesses aside I do want to thank everyone who did trade with me and helped me get closer to getting a set of the cards I need.

Now with me working the events I got out the shop around five am for the midnight release, midnight the next day and a little later the last. Many of these hours going into trying to get ahead on things with this upcoming weekend being big too. I always have loved the fact that at my job there is something new on the horizon every time you look.

To mitigate the busy weekend I have ahead I am going to pump out the articles and schedule them to post in advance this week. This blog has a lot of relearning attached to it on how to maintain a site. I love to think I will get back and still write something out, but priorities tend to shift and sometimes the minutes slip through your fingers like sand. To be fair when I was home I didn’t want to tear myself away from the book I’m enjoying either and that was a large part of it.

The largest thing about this blog is I don’t want to become known for “calling in sick” and you great readers missing out. I was given a few messages asking if I was doing okay since I missed two and it made me smile even though I had to admit I was just not getting to them. It did push me harder today as work finished and I got my chores out of the way. Doesn’t matter how old you get you still have to clean your laundry and do your dishes. With everything settling and my eyelids already getting heavy I just wanted to get this out there and thank everyone once again.

Photo by Tamar Waskey on Unsplashtamar-waskey-647177-unsplash.jpg

The schedule for the rest of this week is as follows.

Tuesday we will be firing up a new motivational post to really get you guys excited for the summer and the week in general.

Wednesday we have a brand new top five that I am excited to talk about. One that many people will chime in on I am sure, but I look forward to hearing opinions.

Thursday we have a tabletop game that I have enjoyed for years and wanted to bring to the table and show all of you. It is colorful, quick, and has an amazing drafting mechanic.

Friday I am popping out a game review even though I usually take this day off to get you guys some extra content for the missed days this last weekend. I wouldn’t be at this point without you guys and I plan to stand and deliver.

Saturday is talking about a few separate things involving comics and books that I’ve wanted to touch on for a few weeks.

Then we will finish strong on Sit Down Sunday with a co-op game you and a loved one have to try out.

I know this page isn’t much yet, but it is growing every single day with all of your help and that is awesome. So Listen up for that Facebook notification when a new post pops and I will excitedly see you all this week.

-Shane

Feature Photo by Sandeep Swarnkar on Unsplash

Dark & Stormy Night

From the start, I knew who the enemy had to be. That man Dash had been running around the mansion as fast as he possibly could, collecting every trinket he could find. I heard him constantly opening and slamming doors, not stopping for a minute between, even when he plummeted three floors down to the basement I just heard him continue his exploration. When the door slamming ceased and we all heard the werewolf howl, we knew what had to be done.

Betrayal at House on the Hill is a game that has so many different outcomes each time you sit down to play. No two experiences will end up the same as the layout of the mansion changes each and every time. This constant replayability has allowed me to enjoy the game for years and killed over a hundred hours with others as I’ve grown and shared the title. So for this Table Top Thursday, let me share a little bit about what happens when you are at the house on the hill.

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Betrayal puts you in the shoes of up to six unlucky explorers. They are all lead to the house for different reasons and with that, each has a slight difference in stats. The stats in the game don’t matter a whole lot before the haunt begins, due to you being unable to die before then. They have things that affect how many rooms you can move through, how strong you are or even your characters mental sanity. Regardless of what happens to them when they first enter the house things change quickly.

The game lets you spend the first few turns exploring around on the three different levels in the house. Fall into the basement, begin your trek on the ground floor, and lastly find the tower and master bedroom in the upper floor. When you move a character in the game you go until you open a new door, which leads you to flip over tiles until a new piece is put onto that level. When you enter a room little things called events to happen, that describe a spooky scenario you go through and usually result in you having to roll to prevent something bad from happening.

The other thing you can find while exploring is omens. As these build up and the roll to prevent them from happening builds you will soon find yourself in the middle of a haunt. When you start this the game has a built-in fifty scenarios that determine which player is now the villain or betrayer and they get their own book that tells them how to now win the game. The survivors are who are left and they then get a book telling them how to win.

I always love this part of the game, you get a real sense of camaraderie if you are on the survivor’s side. Whereas if you are the villain you learn about your new added buffs and how to mess up their day. It’s always great having the villain leave the room and read his part, laughing when they try to return in too soon and a survivor yells, “Not yet we are still planning!”

Photo by Lewis Roberts on Unsplashlewis-roberts-1213819-unsplash.jpg

When everyone returns to play different scenarios will have different conditions on how to win. I can honestly say that I’ve lost and won this game about 50/50. Sure sometimes things just go your way as the villain and the survivors can’t find what they need to defeat you. Other times they have what they need already, it is a sweet mash-up of surprises every time. With all the mix up again leaving me ways to replay it again and again.

The expansion adds even more to this title or you can take a trip over to the DND side of things and try Betrayal at Baldur’s Gate. A sister title that makes you feel like you are playing through a DND session instead of just classic horror tropes. No matter what for the price you pay this will be a staple on your board game shelf for years and a title that sits close to my all time favorite.

Short and sweet this Thursday, but if you haven’t given this game a play with friends or family I strongly urge you to go give it a shot. Or if you see me in person I would love to get a game in some time. Either way, that is all for tonight and I will see you all tomorrow.

 

Five Must Play Game Boy Advance Games

There has been a ton of systems that have passed by over the years. Large consoles now showing us the sheer power behind them, giving us games in full 4k and bringing us stories more akin to feature length movies. One little system that I carried around well past its normal shelf life is the classic Game Boy Advanced. Some of the titles on the system bringing challenges like no others or showing true in-depth gameplay. Along with these titles remember there are so many more to go out and give a shot, but here is five of my must plays.

These titles have no particular order, but here we go.

Number One – Golden Sun

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An amazing little RPG title that is a must for anyone who is a fan of the old classic turn-based battle system. The four characters led by Isaac are on a journey spanning the continent that lets you find “Djinn” to enhance your abilities. They are based around the basic elements and also are used for exploration around the game map. When I first played through it reminded me of Sword of Mana and I got hooked into the second title as well, that picks up right where the first leaves off. Although I haven’t made it all the way into the DS title, many times will you see my Game Boy Advance with this title still in it.

Number Two – Advanced Wars

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Another strategy type game and not the last on the list. Many titles began to port over on the GBA, from the early Final Fantasy to the Lunar series we saw plenty, so fresh titles really nailed it when they brought hours of playability. This title lets you be a commander in an army and you take turns each day moving and organizing your troops. Each having different ranges and prices, plus a sort of Rock-Paper-Scissors element to what works best against what. Each commander had a special ability that you can use after a few days to really boost your gameplay. This was one of the few titles that I found myself playing with others as you passed the GBA back and forth between each day to see if you could outsmart your friend. I believe the Advanced Wars Dual Strike DS that came out later was the best in the series, but this title is one I’ve beaten time and time again.

Number Three – Fire Emblem The Sacred Stones

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Out of all five on this list, I don’t think a single title ate away more time than this one here. Not the first Fire Emblem title to come out on the GBA, but easily the best. It gave you more branching options for each character and had two campaigns you could play through to see different sides to the story. The real beauty that this game added compared to the first was the end game content. There was a tower that you could play through with increasing difficulty to unlock the older bosses of the game as playable characters. 

If you have never played an Emblems title the permadeath of each character can be brutal at first. Losing one of your favorite units meaning restarting the whole level or going the rest of the game without never using them again. This game taught me a lot about patience and many times I would look over to see it was four A.M. and I had school in a few hours because I never wanted to put this down. If you are a strategy game fan give this a play on hard mode and you will be hooked.

Number Four – Mario & Luigi Superstar Saga

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It wasn’t long after Super Mario Sunshine on the GameCube that this title came out. Promising gameplay a lot like the earlier Super Mario RPG I was curious to see how it would hold up. After all, I had been playing bigger titles on the Cube at this time like Sunshine, Metroid Prime, and Tales of Symphonia so how would a GBA title compete?

Well if you haven’t been able to tell from the onslaught of newer versions and sequels the game was fun. It was a turn-based RPG at times but had fun exploration and a great cast of characters that taught the brothers new moves and abilities. There were cute Easter eggs hidden throughout about other Nintendo titles and even in the turn-based moves you could interact. It had a way of making you even more excited when you hit the critical hit or dodged just in time, the game was a smooth hit and I would love to visit some of the later iterations sometime soon.

Number Five – Metroid Fusion

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Just as easily could this have been a Castlevania game like Aria of Sorrow, but I had to stick with my girl Samus. The Metroidvania genre of games always brings you back for the fun quick gameplay you find in each section of the map and the mental notes you take to return to a spot when you find a new item. Not too long ago I played through Ori and the Blind Forest and it reminded me how much I loved titles like these. I was soon walking around with fusion in my SP again and relearning all the different ways you could go through the map. This title not only has held value but remains solid on gameplay even now. It is one of the most downloaded ROMs only behind the myriad of Poke’mon titles. I can’t say too much without doing a whole review here, but if you haven’t tried it out, go play it tonight! You won’t regret it.

There are so many more titles in the system family that I could have focused on and there will be more times for me to do just that. When you have almost twenty-five years of gaming under the belt you wrack up a catalog of games you’ve beaten and love. Sure the GBA is a bit older, but I will jump around on these articles. I may do Switch titles next week or even Xbox, the fact is I play games and I like them.

So tell me what titles you remember playing through and what kept you excited over all the years. As always I love to hear from you all and the support goes a long way. Update on my personal health, I’m doing a lot better. I finally managed to get through another full day of work and not immediately fall asleep after. Dental pain is something new and painful for me, but they have improved my general health immensely and got that smile looking great, so everything should be back onto the track for the blog here.

I’ll see you all tomorrow, so go play some games and be happy!