Lost Sequel

Sometimes you fall in love with a game, book or movie and can barely contain yourself as you hope for more. You may get that sequel or next installment and hate it. It just wasn’t good, didn’t perform how you wanted, even worse it could have ended badly. A tragedy all of us fall into when we get into something. So let’s talk about that.

Recently Game of Thrones ended and a lot of people just were not happy with the way everything turned out. For us old Dexter fans we just shrugged it off and joked about how ours was still worse. This leaves us to a question of what even is a “good” ending and how can you achieve it?

I think a lot of that answer is that you simply can’t make everyone happy. One person will be upset that their favorite person wasn’t the king, the next will find loopholes that were made in the earlier seasons of the show and everything crumbles from there. I get it though. Sometimes the writers just want to be done, I have even had DND sessions where at the end of the three months of getting together the finale of it all is lackluster because I was tired of writing.

You may think things like that don’t hit writers that are paid the big bucks. The director of a hit show making good money doesn’t just ‘get tired’ right?

I think we all lose interest in things and that plays a small part of it. More often for less prominent things like the largest show on television, the real problem turns into funding.

My favorite game that snuck through on the Xbox 360 was a title known as Alan Wake. A story of a writer that falls deeper and deeper into the story. A literal fight of light against darkness and a soundtrack to die for. It resonated well with me in all the right ways. Character development was great and all the people you met were memorable. The town was scenic and the woods felt ominous, I was hooked.

The titles DLC introduced you further into the story and how the writer worked things into the real world. Then a small arcade title came out and added a small bit more to the mystery, but still never a true sequel. It isn’t as far along as the Half-Life 3 joke, but it grows every year. With cameo appearances in titles like Quantum Break us fans are led along like a horse with a carrot. We just want to know what happens!

With games sometimes it is the studios crumble or are bought out and told to work on different things. We all get it, but we can be upset by it too. I think that as fans a large part of what is made is ours as well. We grow it all by becoming fans of the things we love. Adding to the lore with our own stories and theories and trying to keep the cult following going. If you look deep into the history of games you will find games that many had thought were ‘dead’ that keep trucking along because of dedicated fans wanting to see their passion go on as well.

What can we do to try and keep getting our sequels and getting endings that satisfy us?

Support the creators, keep them interested and let them know how much you appreciate what they do. There is a man trying to convert Ocarina of Time into the Unreal engine, that man is a hero of mine. His work is gorgeous and you should support him!

https://www.youtube.com/channel/UC-86WpU2f7J_es2gWJSuX-w

That is a link to his page.

I could spend days telling you all about things I want to see go on. About the musicians, I want to hear more from. The books that I know have more story to them. MAybe if we all work together as a community we can fight away some of these lost sequels and get into more focus on creation. After all, we all like cool things.

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Dusty Nostalgia

As I’ve begun to flesh out what I want this site to really be to me I ‘ve begun writing down all the ideas I want to cover. Talking about games spanning back to the Atari to the ones that came out this very week. In conversation, I bring up titles with friends and we may react back on how much fun we had on Time Splitters or how apparently no one else has ever played through Darkwatch.

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Each time the talk gets to the point that I know I have to boot a game up nostalgia loses some of its veils and I start to notice things I didn’t like about the games. What is going on there? Didn’t I just an hour before rant about how much I loved that game?

Now nostalgia is a hell of a drug to the brain, constantly tempting you to want to rewatch a series or pop a game back in. Some of those actually holding up to what you remember. I’ve watched Nightmare Before Christmas countless times at this point, and The Last of Us is good to me every single playthrough. Others have strong graphical handicaps or were once good, but just not the same now.

It gets so frustrating when you do show someone and they have become accustomed to what we have now that they don’t understand that a game you love was outstanding at the time of release. That Final Fantasy 7 wasn’t just a game then, it was an experience. That Mega Man was one of the first games to really let you chose a path to go and that was cool because at the time that was new.

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My favorite hack and slash game didn’t hold up well but still kills an afternoon if I have one free. Maybe it is the constant array of games dropping now that make us ignore some of these older titles, or is it just the allure of the newest and shiniest thing. A type of play that makes us miss out on so many good little pieces of art that fall on the wayside. A title like Bastion that sits in my top ten of all time, that only a handful of people I know have played.

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Even still, some titles held up so well that people have gathered a cult following of them. I find it rare when someone bashes an old Zelda title or an RPG like Knights of the Old Republic. Still, I see copies sell all the time and people doing playthroughs of them over twitch. For myself, it is the old Fire Emblem games that bring me back time after time with their permadeath gameplay.

I like spending time dusting off the Gamecube and playing through Tales of Symphonia even if I can play the updated version on my PS3. I like check-marking the Ocarina of Time off my list as a game that now has one hundred percent completion. I like being able to make sure my TV can still use AV cables, or that my Donkey Kongo drums aren’t quite tapped out yet.

Nostalgia also can cause a lot of frustration in these ways. I have a tendency to not feel like I completed a game all the way unless I have all the achievements on it. Sure I have ‘beaten” the game before then, but a true completion is different. A topic I want to touch on at a later date. The point being some games you can’t complete at this point with server shutdowns or full games being cut in half. The Guitar Hero Live title is a great example with the Guitar Hero TV option being shut down last year losing you over eight hundred songs to play through. I believe you have about forty left at this point, a sad difference from a once huge playlist.

With all the pros and cons I think if you are playing games you are still having a good time. So this Sunday coming up make it a Sit Down Sunday. A time when you break out a game with real couch co-op and play it. Don’t care if you aren’t progressing through that giant backlog, or better yet,  knock it out with someone.

Otherwise, I’ll see you then when I talk about what I played for Sit Down Sunday tomorrow.

roberto-nickson-434446-unsplash.jpgPhoto by Roberto Nickson on Unsplash